OnlineMedEd
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Lead UX/UI Designer
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2018 - 2022
How a prioritization system turned years of curriculum investment into measurable behavior change

150k+
Active accounts analyzed
130+
Beta testers reporting improved organization
01
Business context
02
Problem Definition
Surface Problem
Real Problem
03
Goals & Success Metrics
Design Goals
Convert the content library into a personalized, prioritized daily study plan
Make non-video modalities part of the study workflow, not separate destinations
Support individual students and institutional users without fragmenting the system
Reduce decision overhead at the point of study, not the point of planning
Establish a content delivery surface future features could build on without redesign
Business Goals
Demonstrate the full PACE curriculum’s value to drive paid subscription conversion
Strengthen the institutional product line by giving faculty a deployable,
syllabus-aligned study system
Establish a content delivery surface that future personalization, marketing,
and curriculum features could plug into without redesign
Success Metrics
04
Research & insights
01
Clarity
02
Decision Fatigue
03
Momentum
04
Trust
05
Systems Thinking
The to-do list is the unit of work, not the schedule.
04
Constraints
05
Strategic Decisions
Decision 01

Why this choice
System impact
Weekly and monthly calendar views replaced the activity grid. A persistent global nav entry surfaced the next three days of scheduled work from anywhere on the site. The Scheduler became the frame everything else was organized around.
Decision 02
Generating a usable plan required four inputs: target exam, exam date, weekly study capacity, and scoring goal. The path of least resistance was a single multi-field form.

Why this choice
Splitting each input into its own onboarding step reduced cognitive load — but more importantly, it let the interface explain why each input mattered. Students who understood how the system thought trusted its recommendations when those recommendations didn't match their initial expectations.
System impact
Onboarding became a trust-building surface, not a data-collection gate. Schedule creation became a routine first-session behavior for new users.
Decision 03
The Editor, where students preview, adjust, and confirm their plan, could have been a single combined view. I designed it as two coupled panels: a collapsible editing rail alongside the calendar preview.

Why this choice
The Editor needed to support a growing operation set (drag-and-drop, day-type changes, custom tasks, rest days, multi-schedule, and eventually shared editing) without forcing a redesign each time. Decoupling controls from the calendar gave engineering room to add capability and gave the interface room to absorb it.
System impact
New Editor operations were added across several release cycles without structural changes to the surface. The architectural decision held.
Decision 04
If students think in to-do lists rather than calendars, the to-do list shouldn't be locked inside one page.

Why this choice
A persistent drawer accessible from any context collapsed the navigation problem. Students no longer needed to return to the dashboard to find their next task. The to-do list became the connective tissue between planning and execution.
System impact
Decision 05
The PACE curriculum's value depended on students moving fluidly between modalities for the same topic. The existing IA, organized by content type, fought that movement. With engineering and content leads, I helped restructure how lessons surfaced inside the Scheduler so each scheduled item bundled its associated modalities into a single unit of work.

Why this choice
This was a content-model change, not a navigation change. Navigation improvements would have papered over a structural mismatch between how content was organized and how students needed to consume it.
System impact
06
Cross-Functional Collaboration
Product
Engineering
QA
Content Team
Executive Leadership
Data
07
Outcomes
Qualitative:
08
Key Learnings
Abundance is not a value proposition.
Students disengaged from non-video content not because it was hidden, but because the platform offered choice where they needed direction. Most "content discovery" problems are prioritization problems wearing a costume.
Dashboards should drive action, not summarize activity.
Strong defaults beat deep customization.
Beta testers asked for editing power they rarely used. The system built trust by being right by default. The flexibility layer preserved that trust when defaults missed.
Architectural decisions are interface decisions.
Embedded partnership beats handoff.
09
Attribution
Strategy & Research
Problem framing, research design, architectural decisions
— Data + Product
Design direction, Survey design for student beta cohorts, session recording analysis, behavioral data interpretation
— Myself
Interaction Design
Scheduler system, Editor architecture, onboarding flow, to-do list surface
— Myself
Implementation, edge cases, QA
— Engineering
Visual/UI
Full UI and in-product illustration for the Scheduler, design system integration and synthesis
— Myself